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Blog posts tagged
"app design"


Canonical
26 March 2013

App patterns applied: weather key journeys

Ubuntu Notes

These last few weeks we have looked at the concepts behind our ritual apps, and explored key journeys for each. Now it is the turn of the weather app! Sitting down with visual design (visual designs coming soon, watch this space!), we fleshed out the original weather concept to explore how it will meet the user ...


Canonical
22 March 2013

App patterns applied: clock key journeys

Ubuntu Article

Moving forward with the design of the core apps, we’ve been working on the interaction details of the clock for a while now, building on these concepts introduced a few weeks ago. As with the calendar and calculator, we have outlined typical tasks a user wants to accomplish. We call them key journeys. We have grouped the key ...


Canonical
13 March 2013

App patterns explained : navigation

Ubuntu Notes

When we design an app, we consider the different types of information we are communicating and their relationships to one another. This helps us establish what content is of equal importance, what we want to be able to do with it, what is a detailed view of something else and so on. We use three ...


Canonical
7 March 2013

App patterns applied: calculator key journeys

Ubuntu Article

A few weeks ago we introduced key screens for our core utility app designs, and we’ve been sketching key journeys ever since to unpack these concepts further. We use key screens to communicate the overall, high level concept of an app, outlining key journeys is a design technique that gives us a feel for how ...


Canonical
27 February 2013

App patterns applied : core utilities as rituals

Ubuntu User Experience

We’ve been making great progress from both design and development on our four core utilities for Ubuntu on phones so, while we are iterating these concepts, we thought this was a good time to share more of the inspiration behind the apps designs. This helps us keep our goals in sight, not only on the ...


Canonical
27 February 2013

App patterns applied: calendar key journeys

Ubuntu Notes

Last week we introduced key screens for our core utility app designs, and we’ve been sketching key journeys ever since to unpack these concepts further. Whereas the key screens communicate the overall, high level concept of an app, outlining key journeys is a design technique that gives us a feel for how users can accomplish ...


Canonical
22 February 2013

App patterns explained: content views

Ubuntu User Experience

When designing an app, an important thing to consider in your app is how to display content. In our design guidelines, we have provided three standard views: Grid, List and Full screen which we think will cover most situations. Grid view Content divided into rows and columns is referred to as a grid view. The ...


Canonical
15 February 2013

App patterns applied: core utilities for Ubuntu on phones

Ubuntu User Experience

Many of you must have noticed the call for core apps proposals that’s being run by the Ubuntu Community team. The response has been great, thanks to everyone taking part! In the Design Team, we thought that we could chip in to this effort and come up with some design concepts that reflect the vision ...


Canonical
14 February 2013

App patterns explained : Layout

Ubuntu User Experience

We want everyone to design and build beautiful and usable apps, and the App Design Guides help us do just that! So to kick things off, if you’re thinking about how to layout your app in portrait view, here’s how. Core layout   Your app must have A header on the top of the screen, which ...


Canonical
13 February 2013

Announcing the App Design Guides

Ubuntu User Experience

We’re very excited to have just released the first version of the App Design Guides, the go-to destination to design and build beautiful and usable apps for Ubuntu on phones! There is also a very handy Ubuntu user interface toolkit preview for developers. We believe technology should be available to everyone. Going mobile is a big ...


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