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In this blog post, I will talk about some of the most important considerations when it comes to building UIs that are accessible by design and how we are approaching this challenge at Canonical to continuously improve the accessibility of Vanilla, our open source design system and CSS framework. Background When I joined Canonical in ...
We’ve just released Vanilla v3.0 – a new major update to our CSS framework. It includes a few significant updates and improvements around spacing variables, responsive breakpoints, a new expanding search box and various updates to existing components. Important aspects of the release include dropping a noticeable chunk of deprecated style ...
The worldwide Internet audience is growing exponentially less English speaking and less Western centred. In order to engage with this multicultural audience, designers need an interdisciplinary approach in order to expand the design practice with cross-cultural methods. ...
This was a fairly busy two weeks for the Web and Design team at Canonical. Some of us attended our internal roadmap alignment sprint in Cape Town. These trips are extremely valuable for the Web and Design team as we interact with almost all teams across the company. Here are some of the highlights of ...
Vanilla Framework is a living design system for our products that will grow along with our organisation. Vanilla’s component library is used by many internal and external websites along with the cloud applications JAAS dashboard and MAAS UI. We release updates approximately every 2 weeks, either for bug fixes, improvements or new componen ...
Over the past year, we’ve been working hard to bring you the next release of Vanilla framework: version 2.0, our most stable release to date. Since our last significant release, v1.8.0 back in July last year, we’ve been working hard to bring you new features, improve the framework and make it the most stable version ...
A month ago, we published our web and design team practices website, from the repository that we’ve been building up for nearly two years now. I’ll try to explain why I am so proud of it. Why practices? A strong team needs agreed standards and principles, to help anchor discussions and illuminate common goals. When ...
After a busy year of working on our Vanilla CSS framework, I wanted to reflect upon what I have learned, and share my thoughts on leading the design for a growing design system. How it all began Whilst working as a visual designer across our suite of Cloud and Web products, I became aware of ...
In July, several members of our advocacy and design teams went to Europython 2018 in Edinburgh. It was a really well-organised event, mixing great speakers from a vibrant community at a great location. The main reason for us to get closer to the Python developer community was to promote Snapcraft as the best way to ...
Meet the newest member of the design team, UX designer Raul Alvarez, who will be working on the Ubuntu convergence story. Raul will be bringing new ideas to improve our apps to allow for a seamless experience across all devices. We caught up with him to tell us more about his background and what attracted ...
Meet the newest member of the Design Team, project manager Davide Casa. He will be working with the Platform Team to keep us all in check and working towards our goals. I sat down with him to discuss his background, what he thinks makes a good project manager and what his first week was like ...
Last week the SDK team gathered in London for a sprint that focused on convergence, which consisted of pulling apart each component and discussing ways in which each would adapt to different form factors. The SDK provides off-the-shelf UI components that make up our Ubuntu apps; however now we’re entering the world of Unity 8 ...