---
title: Low Graphics Mode in Unity 7
description: 'Unity 7 has had a low graphics mode for a long time but recently we’ve
  been making it better. Improvements have been made to reduce the amount of visual
  effects that are seen while running in low graphics mode.  At a high level this
  includes things like: Reducing the amount of animation in elements such as the window
  switcher, launcher an […]'
url: https://canonical.com/blog/low-graphics-mode-in-unity-7?format=md
---

1. [Blog](https://canonical.com/blog)
2. Article

---

[Will Cooke](https://canonical.com/blog/author/willcooke "More about Will Cooke")

19 September 2016

# Low Graphics Mode in Unity 7

[unity](https://canonical.com/blog/tag/unity)

---

Share the article

Unity 7 has had a low graphics mode for a long time but recently we’ve been making it better.

Improvements have been made to reduce the amount of visual effects that are seen while running in low graphics mode.  At a high level this includes things like:

* Reducing the amount of animation in elements such as the window switcher, launcher and menus (in some cases down to zero)
* Removing blur and fade in/out
* Reducing shadows

Typically people running Ubuntu in a virtualised environment don’t have direct access to the powerful GPU features that are used by OpenGL and by Unity.  Instead the virtualisation software emulates these features using the CPU.  Although most desktop CPUs are tremendously powerful they can’t match a dedicated GPU for the sorts of massively parallel processing needed to produce the effects used in Unity 7, and so drawing elements of the user interface on screen takes significantly longer that it would on dedicated GPU hardware.  This has a knock on effect on the perceived performance of the desktop environment.

Related to this, but slightly different, is where a computer is being controlled remotely over VNC, RDP etc.  Let’s take a window which fades in when opened as an example.  The remote control software has to sample the screen, find out what’s changed, perhaps compress those changes and then send the data down the wire.  If a window is being draw gradually from 100% transparency to 0% (i.e. fade in) in 10% chunks then there will be 10 re-draws of that window required at the remote end (in practice it may get 3 or 4 redraws, but this is good enough for our example).  All this takes time.  With Low Graphics mode enabled then window is only drawn once at 0% transparency (fully opaque) and only needs to be sent to the remote end once, reducing the overhead and speeding up the user’s experience.

Low graphics mode should enable itself when it detects certain GL features are not available but there are times when you might want to force it on.  Here’s how you can force low graphics mode on 16.04 LTS (Xenial) :

1. nano ~/.config/upstart/lowgfx.conf
2. Paste this into it:

```
start on starting unity7
pre-start script
    initctl set-env -g UNITY_LOW_GFX_MODE=1
end script
```

3. Log out and back in

If you want to stop using low graphics comment out the initctl line by placing a ‘#’ at the start of the line.

This won’t work in 16.10 Yakkety because we’re moving to systemd for the user session.  This will be fixed in due course.

[Get in touch

Interested in running Ubuntu in your organization?](https://ubuntu.com/about/contact-us/form)

## Sign up for our newsletter

Get the latest Canonical news and updates in your inbox.

Work email:

\*I agree to receive information about Canonical's
products and services.

By submitting this form, I confirm that I have read and agree to [Canonical's Privacy Policy](https://canonical.com/legal/dataprivacy).

Sign up

## Share on

---

## Related posts

[### Unity8: a project that uses Mir](https://canonical.com/blog/unity8-uses-mir)

Unity8 is a graphical shell targeting a range of devices and form factors including phones, tablets, laptops and desktops. Unity8 uses the facility to customize Mir’s default...

[Alan Griffiths](https://canonical.com/blog/author/alan-griffiths)

19 December 2018

[### Ubuntu Desktop Weekly Update: December 1, 2017](https://canonical.com/blog/ubuntu-desktop-weekly-update-december-1-2017)

GNOME GNOME Disk Utility If you have snaps installed and open the Disks utility, your snaps appear as loop devices. We found this to be confusing and a bit messy, so we have...

[Will Cooke](https://canonical.com/blog/author/willcooke)

1 December 2017

[### Switching from Unity to Gnome-Shell: first challenges](https://canonical.com/blog/switching-from-unity-to-gnome-shell-first-challenges)

I work at Canonical, on the desktop team. The team works on Ubuntu Desktop, publishing a release every six months containing the fruits of our efforts — or at least those ones...

[Iain Lane](https://canonical.com/blog/author/iain-lane)

3 July 2017

[### Ubuntu 16.10 brings Unity 8 to desktop and more snap installations](https://canonical.com/blog/16-10-brings-unity-8-to-desktop-and-more-snap-installations)

The recent release of Ubuntu 16.10 Yakkety Yak includes a developer preview of Unity 8 for desktop and the installation of snaps! The universal ‘snap’ Linux packages combine...

[Amrisha Prashar](https://canonical.com/blog/author/amrisha-prashar)

3 November 2016
